He explained that the Tall-nut has character, citing its "determined gaze" and how it sheds a single tear when hurt. After players were getting to the hundredth level in only three hours, Fan decided to make it more difficult, adding powerful zombies after the 20th level, like the Pogo Zombie.įan was most proud of the Tall-nut, Torchwood, and Cob Cannon plants. Another mode is the Survival mode, which included an Endless mode. He hoped that players would appreciate the post-game content. Fan stated that it's a common perception amongst players that the Adventure mode is 90% of the game, while the rest of the game is merely additional content. The developers allowed players to play a few of the stages from these modes in the middle of Adventure mode. However, this was changed due to comments from beta testers that they would like to try these modes out sooner. Fan worried that the minigame and puzzle modes may distract from the main game, so to keep players focused on the Adventure mode, he required that they beat it before they could move onto these modes. Fan found it impressive how well-designed they were, stating that while they were using the same plants and the same zombies, they were reinventions of the game mechanics. The Puzzle mode had similar origins Vasebreaker and I, Zombie came from single-level minigames, but after playing them to tweak them, he found he was addicted to them. Afterward, he was looking for something to do, and began work on minigame ideas. The developers focused on the Adventure mode for the first year of development, but programmer Tod Semple finished his development tasks ahead of schedule. Fan's favorite zombie was the Pole Vaulting Zombie, due to the hilarity involved when a player encounters it for the first time, using a specific example where a player tries to block it with the Wall-Nut, only to have the zombie jump over it. The team wanted to bring back the aliens from Insaniquarium, but in the end were changed to zombies, which players could react to more easily because of how slowly they moved. This was the inspiration for the Potato Mine Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes. Zombies' mechanics came from the film Swiss Family Robinson, especially where the family defends themselves against pirates. One of the critical changes to the game was the lowering of the price of Sunflowers from 100 to 50 suns, as those new to the genre would spend their sun power on pea shooters and inevitably lose. It was originally called Weedlings, but this concept was scrapped after the developers realized that there were too many plant-growing games on the market. Zombies was originally much like Insaniquarium in that it involved nurturing the plants by watering them and growing grass, but the developers found it to be tedious. Zombies through an internal forum where they gave feedback. Various members of PopCap Games contributed to the development of Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game. That inspired him to include the seed packets as opposed to using a conveyor belt that produced randomly selected plants, due to the complexity of this system.
POPCAP GAMES PLANTS VS ZOMBIES 2 PLAY ONLINE HOW TO
Fan included elements from the trading card game Magic: The Gathering while teaching his girlfriend Laura Shigihara how to play it, showing her how to customize their decks. Zombies, and he found common tower defense game play elements such as mazing and juggling to be too awkward, causing him to use the five and six lane set-ups that were used in the final version. He wanted to bring something new to the genre with Plants vs. While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without many tutorials. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. The following section was copied from Wikipedia. The PlayStation Network and Xbox Live Arcade version includes 5 Multi-Player Modes, co-operative, and competitive, more mini-games and a virtual house. Zombies includes a variety of Game Modes, such as Single-Player, Multi-Player, Adventure Mode (Story mode), Survival Mode, a Zen Garden, a Puzzle Mode, and a Variety of Zombie-Themed Minigames of other PopCap Games like Bejeweled.